By reducing the packet loss between you and the game server, it seeks to make your shots faster. Unlike hacking, scripting is built into Team Fortress 2 and is not banned by VAC (Valve Anti-Cheat). So since i put some of b4nny's configs in mine, my tf2 has been acting wierd, including laggy sentries. 0152 rate 60000Your interp as every class should be as low as it can go without causing problems. // desirable than a variable but sometimes high framerate. I just feel strange to change the cl_interp everytime I open TF2. What is the best cl_interp for each class? Obviously projectile vs hitscan. Yup. 15152 in console. 015/0. restriciton and can be very frustrating sometimes. #3. I used to play tf2 (quit like 6 months ago), and back then I understood how these settings interacted with each other. #4. cl_interp 0. 01 cl_updaterate 66 rate 60000 Reply. You can also use the snapshots_lan module level to get the lowest interp. 500000 ** NOTE: The real value is 0. This means setting cl_interp 0. cl_interp_ratio 1. 6 Frags – +. 05; cl_interp_ratio 2" for Scout and Sniper. 2, but it's pretty much always orange so I'm worried maybe using it is a big no no. 0152You can manually enter these in the console, or. cl_interp_ratio 2 means that the client delays two updates. 01 //cl_updaterate 128 //rate 90000 // With higher tick rates you have more bandwidth being. Let's say your cl_updaterate is 66 and you want to reset it to the default (which also happens to be 10, btw). A moderate, consistent framerate is much more. Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. That way you won't have to test every setting for a long. Uses of scripting vary from simply binding a key to a command to self-referential loops and nested. 7 раз в секунду, в то время как. 035 секунд - это 35мс). THAT ALL SAID the right interp is pretty much completely dependant on how many packets you drop on a regular basis. 0325 cl_interp_ratio 1 rate 60000 cl_updaterate 66 cl_cmdrate 66 yes that works #3. 033, for this I did 500. rip. CS does not have extrapolation disabled. 015 cl_interp_ratio 1 These are actually just the settings I used in L4D2, so I don't know how useful they are, although they certainly are better than default. There are many Spies out there abusing Cl_interp to trickstab. This guide ended up being a lot longer than I anticipated and if you managed to read up until here you should now have a better understanding of how the TF2 network related cvars work and what they should be set at for your connection. On Windows, this'll look like: Step 1: Right-click on the background of the folder. Team Fortress 2 > General Discussions > Topic Details. . cl_interp cl_interp_ratio cl_lagcompensation cl_pred_optimize cl_smooth cl_smoothtime cl_updaterate rate . // - Ping of <80 to the average server you join. your console will then show cl_interp as 0. Keep in. There's also a setting to draw hitboxes. cl_interp_ratio - клиент хочет интерполировать игровой мир, используя не более:. Hi. cfg file can help increase the likelihood of hitting a fast-moving enemy. Save the the . 4, 1. It is highly advised to set your interp itself as low as possible. 10. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. 2. From the official TF2 wiki page: Backtrack Abuses the Source Engine's lag compensation to "send people back in time". // misconception is that if any more frames are generated than your monitor can. cfg file in there. 1” Which this setting will show 100ms lerp on netgraph (I will explain more about netgraph). 1. The Source engine has a network commands like, rate, cl_updaterate, cl_cmdrate, cl_interp, cl_interp_ratio. I use mastercomfig medium-low config. just another one of those “i got a 4k on this interp clearly it should be at 0. cl_cmdrate 30 cl_interp 0. Try saving these values in your config. Team Fortress 2. >sv_client_min_interp_ratio 0. Use: Cl_interp 0 Cl_interp_rate 0. [deleted] • 6 yr. I'm not a mod but r/TF2 and r/TF2fashionadvice. Essentially, cl_interp 5, lag hard, strafe backwards into enemies, hold M1, and pray lag compensation comes through fo. ago. cl_interp_all is a console variable available in all Source games. 0303 // change to whatever you like for certain classes projectiles/popping uber/flames = . Step 3: Create your autoexec file. This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. cl_cmdrate 25000. Secondly, yellow lerp means packet loss which is why your game feels jittery. play a bit. Z_Overlord. 03125I was wondering if there was a way to launch TF2 with all those console commands that make the graphics better. Our Internet is basically tin cans with a string. dingo try cl_interp_ratio 1. // than mere display, and affect the way the game feels well past your. When you set it to 1, it automatically puts it at 0. cl_interp_ratio 2 means that the client delays two updates. I'm wondering if I can adjust these values to fix it? rate 60000 cl_interp 0. Например, cl_interp 0. 0325. reason for the post: recently decided to start using custom interp but while scout and solly feel better now, medic’s arrows feel. canadian. if you want to see the default of a command open the console and just type the command. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. org launches tf2pickup. Put cl_interp 0 in your autoexec then load tf2 and write cl_interp and it will show something like 0. 05s=50ms. Reply vox00. Apparently an experienced sniper told me that setting the command cl_interp_0 will improve accuracy. tried to make it an config file, but no such luck. Therefore, your cl_interp setting is incorrect. In fact, TF2 sets them to different defaults for me on startup. cl_interp = 2 / 66 = 0. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. #1. 5 // Use an interp timing that accounts for occasional snapshot interval drops. It is essentially borderline cheating, although that's from my subjective experience with dealing with people who use absurdly high interp values. 5, 2. Team Fortress 2 > General Discussions > Topic Details. 00222432087 milliseconds. It might also be the reason that I have inconsistent aim, or the other way round, that I need to constantly change cl_interp as I have inconsistent aim. to reduce clientside interp deplay, ratio2 interp 0 being the best safe bet for a good non-lan internet connection. Add A Reply Pages: 1 . 0152 and hitscan should use cl_interp 0. cl_interp = 2 / 66 = 0. 1 command per line. 0152. These type of spies can be extremely annoying, especially. 015-ish, but it's not because you set your cmd and updaterate to impossible values. TF2 how to create autoxec. If you want to have that interp active only when you play demo, you'd have to mess with class config files. (cl interp, ratio, mat phong and showfps). 1. cl_cmdrate 66 cl_interp 0. . However both are hittable. If there are a lot of tall spiked lines coming from the graph, the server has problems with packet loss and you should find a different server. . ago. This allows for smoother gameplay without stuttering when packets are lost). 007 (high ping 34 = 0. Just put snapshots_lan in your custom. 034 in your autoexec. "More recent Source games have the cl_interp_ratio cvar. 033So with cl_interp 0 and cl_interp_ratio 2 you would have 0. and you should really have cl_interp 0 or cl_interp 0. ive had my cl_interp the same ever since i played this game. Skip to content. Team Fortress 2. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. msc. I advise to try the least value (0) and gradually increase it if you meet any problems. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. best cl_interp for pyro? I just redownloaded TF2 but unfortunately my older autoexec is not in the files for some reason so I went hunting for configs and stuff. 007813 in-game) is minimal. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. projectiles aren't lag compensated, so the only way to make them more responsive is to reduce client->server latency. 015152 on projectile classes. Interp is short of inter-polation, and basically fills in those gaps. doll Jun 7, 2020 @ 2:57pm. 0. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. For example, cl_interp 0. cfg and always will be finearcfox72 • 6 yr. You would do this by typing the command: cl_updaterate "" Bingo. 015 or 0. I personally believe that there should be a cap on a persons interp, something "cl_interp 1. 01515151515. Help with laggy sentry animations. 050000" ( def. You can wipe your configs by clearing your custom and cfg folders and launching. I decided to visit Brazil and play TF2. This looks like a hack instead of a console command, too. Note that on most community servers, cl_interp can be changed to 0. 01 cl_updaterate 66 rate 60000 // Bad connection >80ping //cl_cmdrate 40 //cl_interp 0So I have been testing both 15. I've seen people saying that projectile classes should use cl_interp 0. 033, with both using cl_interp_ratio 1. Changing the cl_interp variable to 0. A moderate, consistent framerate is much more. I mean, I decided to use Cl_interp 5 and fail a bunch. // display, they are useless. cl_interp_ratio 1. A common. It´s way easier to use cl_interp_ratio instead of cl_interp, so just use cl_interp 0. cl_interp 0. But it's slow and you can hit airshots kind of late. If you still have trouble, go back to defaults. These are the only clips I could get with cl_interp 5, and t. Either one or two ticks of interp. 1 cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 1 cl_smoothtime 0. And like how the danger sheild requires the other sniper to use it, abusing interp settings in a spy v spy is incredibly unethical. 3 ms. C:Program Files (x86)Steamsteamapps [-Your Steam ID-] eam fortress 2 fcfg. cl_cmdrate and cl_updaterate should be 66 - the maximum vanilla server tickrate. 03125 (31~ ms) on 64 tick. 035 (0. second command is cl_interp_ratio. 0078125 (you will get 0. This is just a guess, but I think it's your network settings. after the new tf2 update released all my lerp configs suddently stopped working and my lerp is stuck on the default 15. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Team Fortress 2 Left for Dead. After nine years in development, hopefully it was worth the wait. A discussion on customisation in TF2. 0155 //Projectile weapons. Drop it down to 1 _only_ if you actually know what you're doing and why you're. Your cl_cmdrate and cl_updaterate are at a strange value. By default, Source games are tuned for an updaterate of 20 packets per second. No. . 01 cl_pred_optomize 2 cl_lagcompensation 1 cl_interp_ratio 1 cl_cmdrate 66 cl_pred_optimize 2 cl_updaterate. The most crucial of these is the optimal interp settings for TF2. cl_interp_ratio 2. There's a script that allows spies to mess with their latency beyond what Cl_interp allows, it's commonly named fakelag and it causes the user to act as though your. For this video, I'm using an older version of TF2 from before the patch. Is it a bannable offense? I assume it's not, cause it's a console command? No, youre fine. Any idea of Muselk's TF2 config? Bit of a stretch. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. Doors open too slow (you phase through them) Projectiles lag behind (most notable on stationary airborne rockets)Does cl_interp still work? I recently heard about cl_interp abusing, and I’m pretty new to tf2. Reset. 0 interp is impossible unless offline or local server. The default cl_interp is 0. 0152,使用枪械类兵种的最佳参数为:0. In layman's terms, it's a buffer that simulates slightly higher than perfect ping. Walk straight to enemy 4. I myself rock the first settings all the time (yet with 0. 0152 (for projectile classes) Non-Command Settings: Advanced Options> Enable Advanced Spectator Hud for Tournament Mode Options>Keyboard>Change duck to LeftShift instead of CTRL Options>Video>Advanced>Motion Blur Disabled Launch Options in Steam: (Right click on TF2 in your library, select. < >Wow, probably the best collective interp info I've seen so far. The first number is the value of cl_interp. 0225, works the best. The way I've been explained it is that hitboxes lag slightly behind models based on the speed of the targets. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. -Change values whilst not in a server to ensure the changes will apply-cl_playerspraydisable has changed to cl_spraydisable (thanks, NextKuromeThe76Soldier!); keep in mind the config included in this guide is not updated. You can always grab a network config that lines up with your general internet preformance. 11 years ago. it really doesn't matter, competitive players will say as low as possible, so 0, but it's all personal preference. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio. Real interp 'abuse' does basically nothing beneficial and just makes you shit at Spy. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 4. 3 ~ ms. Note: This plugin kicks any player with an interp higher than 110ms (cl_interp 0. // choice, try both and see which is better for you. cl_interp_npcs: 0. As long as you're overriding individual settings, you'll be good. 152 if you prefer projectile classes or 0. cl_interp should always be on 0, instead, you change the interp using the cl_interp_ratio command. u can have 0 lerp in tf2 by using these settings : cl_interp 0. Please include cl_interp, cl_interp_ratio, rate, cl_cmdrate, cl_lagcompensation, etc. cl_interp 0. These are some of the commands I have in my autoexec. 033 -- the minimum interp you can use is 30. 100 (or 100ms). Possible think you phased through players, such as in a narrow space. 01 cl_updaterate 66 rate 60000 This is also what I use for all my hitscan classes. ago. cl_cmdrate 66. Open your text editor of choice, and paste in your commands. 2016-10-22 06:55. Some of us play in Australia. cl_interp 0 always defaulted to the lowest possible setting, ie cl_interp 0. Navigate to your cfg folder. cl_interp 0. Copy config. Choke is not necessarily a negative indicator, it could just mean that the cl_updaterate setting is too high. cl_interp 0 does not set cl_interp to the lowerst value possible. 0152 and hitscan should use cl_interp 0. Some people seem to like to use lower values for all classes while others say something like "cl_interp 0. While it might seem like you stabbed the Medic, they actually. #11 millc0r. 0152 cl_interp_ratio 2 low interp so projectiles dont look weird but 2 ratio so hitscan should always reg. cfg and "cl_interp 0. cfg file. 0152 and setting the others the most consistent way. Nothing has changed. engie's anger allows him to do that, thats why he can only crit after he's sentry was destroyed. r/tf2 • 3 Heavy weapon concept i been thinking about for a few days now. However, when using net_graph 3 to see your net LERP, (like in CS Source) the graph doesn't change when you change your cl_interp, only cl_interp_ratio is when the value changes. 106. exec binds cl_interp 0. 1 is way too high and cl_updaterate's 20 is way too low. ago. I tried making a different cfg file for each class, and it doesn't change anything, when I'm switching my lerp doesn't change. mastercoms cl_interp_ratio = 2. "Go to Steam > Library > Right-click on TF2 select Manage and press Local files, go-to the folder tf > cfg and put my autoexec. You are rightfulyl kicked for abusing interp settings. 0152. ago. Team Fortress 2 Left for Dead Left for Dead 2 Thirdly, for non technical people, see below, I explain how it works (it's a resume with explications of the link above) :. Along with this I have: cl_interp . //Good connection cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. cl_smooth 0. For me, NPCs are laggy when my cl_interp setting is below 0. 0152 : Although valid in some cases and not a misconception, it’s worth noting that this setting means you will be subject to inaccurate extrapolation which is not in line with the server’s history, all for getting lower visual latency on. Diner 50. If they make it worse or don't help at all, simply remove them from the cfg. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. play a bit. All gists Back to GitHub Sign in Sign up. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. cl_interp_ratio 2 rate 196608 cl_updaterate 66 cl_cmdrate 66 cl_smooth 1 cl_smooth_time 0. 06), but any lower and the commons will be more and more choppy the lower you go. 035 seconds is 35ms). 033 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. I don. Decided to do a quick test and I am now convinced it is a bad experiance that does not help in any way. The HUD is pretty obvious but I don't believe he's ever mentioned anything else. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 0152/ratio 1 TF2 uses the snapshot previous to what you see and the next one to interpolate where everyone is in. MUSIC -- Radial (OST Version) - Bomberman Hero SilvaGunnernot good spy forgive meAltering your lerp shouldn't affect your framerate or internet - it will however make the common infected's movement choppy. Opt. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. rate 50000 - not sure if correct but itsxwhat i use. 02 cl_interp 0. The first number is the value of cl_interp. If you have cl_smooth 0 while watching STVs or . There's a section called Shadows. ’ Rather than the default values, UsFcs recommends changing cl_interp to 0. Most spies using this that are actually doing well are actually using lmaobox. cl. For spy. cfg (instead of cl_interp 0). This means attacking should be instant. cl_updaterate 100000. Originally posted by i am. #2. cl_updaterate 1000. Good connection (1. Put these commands in console: cl_updaterate 66 cl_cmdrate 66 cl_interp_ratio 1 cl_interp 0. trash. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio settings). Лерп можно поменять консольной командой cl_interp <time>, где <time> - время в секундах. The cl_interp 0. This makes you able to work in more controllable terms (number of packets instead of amount of time). Either one or two ticks of interp. 2 ms and when i entered cl_interp 0 it became 14. I have been looking for different configurations of interp, thanks to some members of the community and I have been able to configure different configurations, some have their pros and cons. cl_cmdrate 66. cl_interp 0. The title pretty much says it all really. Open Steam, Go to Library, Right click on TF2, click Properties, and then click Launch Options. Make a new text file and inside put commands you want it to run when tf2 starts. 0303 cl_timeout 60 cl_pred_optimize 2 net_maxpacketdrop 0 rate 80000. Always round down, so cl_interp_ratio is preferred. Masterconfig It is good to fix the lag but. A. cfg, as to what values you should place them at I would recommend doing some research on what values are best suited for your connection as what works for someone might not work for you. // This is hitscan cl_interp 0. E Dps colocar esse comando netsh int tcp set global chimney=enabled. Use cl_interp command 2. this results in a hitbox desync between client. Set cl_interp_ratio to 2, unless you have a very good reason to use a different value. Generate; Server config; Articles. Most popular values are 1 (equal to cl_interp 0. Some people like to use cl_interp_ratio 1 for projectiles because it minimizes the delay before you see the rocket and for super low ping+stable connection (LAN or living next to the server). The second number is cl_interp_ratio divided by cl_updaterate. I don't think TF2 has ever had an update to its default net settings, which means they are literally from another era. This will insure the best general registration. I forget the specific values, but it's for differences between projectiles and hitscan weapons. Also prevents console getting spammed). Go to tf2 r/tf2 • by Ra1n69. Copy and paste the code into your autoexec. In order to change these settings we have to mess with configuration files so that they persist between launches. You can also use the snapshots_lan module level to get the lowest interp. the eureka effect is really good, it lets you place both teleporters for only 50 metal (25 each) and upgrade them to level 3 for only 200 metal (100 metal per level) 243. Uses of scripting vary from simply binding a key to a command to self-referential loops and. Cl_interp 0. 0152 second buffer, so if your ping goes out of control, it doesn't. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. #3. This will automatically put you on the servers default tickrate regardless of what it is. r/tf2 • I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. Changing the default viewmodel fov from viewmodel_fov "54" to viewmodel_fov "70". vai no menu iniciar e dps digita gpedit. Demoman. Team Fortress 2. Viewmodel_fov - experiment with this, i find that about 140 is good for my soldier but i use 90 for demo. I came across people talking about cl_interp and used the settings below. cl_interp increases or decreases the amount of interpolation that your computer does. You can always grab a network config that lines up with your general internet preformance. cfg in Team Fortress 2/tf/cfg. Since it is negative, this means we need a higher value! Quickly, here are the other interesting values:i have the answer (orginal meme by r/RichterOvertime) But the hole where you put shells (sorry, don't know how it's actually called) is the same size as on the stock shotgun, as well as shells. 1 if you want to have the default value. if youve already done this and somethings wrong, it might just be something as simple as high ping. // desirable than a variable but sometimes high framerate. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. This might actually be because of jitter, so that if you get a packet slightly late WHILE dropping the packet before it, it still interpolates to it.